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Relaxed Cone Stepping for Relief Mapping

A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers...

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Hill Terrain Generation

One way to generate a terrain heightmap is to generate a number of random hemisphere shaped hills with random radius on random coordinates and blend the them all together. By setting a min and max...

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Terrain Texturing with Texture Splatting

The old way to do splatting was to assign a texture for each triangle/quad in the terrain and then let GPU create the fading between the different textures. The following link is to one of the most...

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